CollabProxy.csproj 5.5 KB
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <LangVersion>4</LangVersion>
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  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>10.0.20506</ProductVersion>
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    <ProjectGuid>{9BAA6606-FD4E-62AB-0D42-D5FD19DEB501}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <AssemblyName>Unity.CollabProxy.Editor</AssemblyName>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <BaseDirectory>.</BaseDirectory>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_2_0;UNITY_2018_2;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_UNLOCKED_DIAGNOSTIC_SWITCHES;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_PACKMAN;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_OSX;PLATFORM_STANDALONE;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_SPATIALTRACKING;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;ENABLE_UNITY_COLLECTIONS_CHECKS;UNITY_TEAM_LICENSE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoWarn>0169</NoWarn>
    <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoWarn>0169</NoWarn>
    <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
  </PropertyGroup>
  <ItemGroup>
    <Compile Include="Editor\Collab\CollabAnalytics.cs" />
    <Compile Include="Editor\Collab\CollabHistoryWindow.cs" />
    <Compile Include="Editor\Collab\CollabToolbarWindow.cs" />
    <Compile Include="Editor\Collab\Presenters\CollabHistoryPresenter.cs" />
    <Compile Include="Editor\Collab\CollabToolbarButton.cs" />
    <Compile Include="Editor\Collab\Views\BuildStatusButton.cs" />
    <Compile Include="Editor\Collab\Views\CollabHistoryDropDown.cs" />
    <Compile Include="Editor\Collab\Views\CollabHistoryDropDownItem.cs" />
    <Compile Include="Editor\Collab\Views\CollabHistoryItem.cs" />
    <Compile Include="Editor\Collab\Views\CollabHistoryItemFactory.cs" />
    <Compile Include="Editor\Collab\Views\CollabHistoryRevisionLine.cs" />
    <Compile Include="Editor\Collab\Views\HistoryProgressSpinner.cs" />
    <Compile Include="Editor\Collab\Views\ICollabHistoryItemFactory.cs" />
    <Compile Include="Editor\Collab\Views\PagedListView.cs" />
    <Compile Include="Editor\Collab\Views\StatusView.cs" />
    <Compile Include="Editor\Collab\Bootstrap.cs" />
    <None Include="Editor\Unity.CollabProxy.Editor.asmdef" />
  </ItemGroup>
  <ItemGroup>
    <Reference Include="UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
      <HintPath>EditorLib\UnityEditor.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
      <HintPath>EditorLib\UnityEngine.dll</HintPath>
    </Reference>
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <Target Name="AfterBuild">
    <ItemGroup>
      <PackageStructure Include="proto.com.unity.collab-proxy\**\*.*" />
      <SourceFiles Include="Editor\**\*.*" />
    </ItemGroup>
    <Copy SourceFiles="@(PackageStructure)" DestinationFolder="build\install\com.unity.collab-proxy\%(RecursiveDir)" />
    <Copy SourceFiles="@(SourceFiles)" DestinationFolder="build\install\com.unity.collab-proxy\Editor\%(RecursiveDir)" />
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</Project>