AssetStatusCache.cs
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using System;
using System.IO;
using UnityEditor;
using Codice.CM.Common;
namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache
{
internal interface IAssetStatusCache
{
AssetStatus GetStatusForPath(string fullPath);
AssetStatus GetStatusForGuid(string guid);
LockStatusData GetLockStatusData(string guid);
LockStatusData GetLockStatusDataForPath(string path);
void Clear();
}
internal class AssetStatusCache : IAssetStatusCache
{
internal AssetStatusCache(
WorkspaceInfo wkInfo,
bool isGluonMode)
{
mLocalStatusCache = new LocalStatusCache(wkInfo);
mRemoteStatusCache = new RemoteStatusCache(
wkInfo,
isGluonMode,
ProjectWindow.Repaint);
mLockStatusCache = new LockStatusCache(
wkInfo,
ProjectWindow.Repaint);
}
AssetStatus IAssetStatusCache.GetStatusForPath(string fullPath)
{
AssetStatus localStatus = mLocalStatusCache.GetStatus(fullPath);
if (!ClassifyAssetStatus.IsControlled(localStatus))
return localStatus;
AssetStatus remoteStatus = mRemoteStatusCache.GetStatus(fullPath);
AssetStatus lockStatus = mLockStatusCache.GetStatus(fullPath);
return localStatus | remoteStatus | lockStatus;
}
AssetStatus IAssetStatusCache.GetStatusForGuid(string guid)
{
string fullPath = GetAssetPath(guid);
if (string.IsNullOrEmpty(fullPath))
return AssetStatus.None;
return ((IAssetStatusCache)this).GetStatusForPath(fullPath);
}
LockStatusData IAssetStatusCache.GetLockStatusDataForPath(string path)
{
if (string.IsNullOrEmpty(path))
return null;
return mLockStatusCache.GetLockStatusData(path);
}
LockStatusData IAssetStatusCache.GetLockStatusData(string guid)
{
string fullPath = GetAssetPath(guid);
return ((IAssetStatusCache)this).GetLockStatusDataForPath(fullPath);
}
void IAssetStatusCache.Clear()
{
mLocalStatusCache.Clear();
mRemoteStatusCache.Clear();
mLockStatusCache.Clear();
}
static string GetAssetPath(string guid)
{
string assetPath = AssetDatabase.GUIDToAssetPath(guid);
if (string.IsNullOrEmpty(assetPath))
return null;
return Path.GetFullPath(assetPath);
}
readonly LocalStatusCache mLocalStatusCache;
readonly RemoteStatusCache mRemoteStatusCache;
readonly LockStatusCache mLockStatusCache;
}
}