EditorProgressControls.cs
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using Codice.Client.Common;
using PlasticGui;
namespace Unity.PlasticSCM.Editor.UI
{
internal class EditorProgressControls : IProgressControls
{
internal EditorProgressControls(GuiMessage.IGuiMessage guiMessage)
{
mGuiMessage = guiMessage;
}
void IProgressControls.HideProgress()
{
EditorProgressBar.ClearProgressBar();
}
void IProgressControls.ShowError(string message)
{
mGuiMessage.ShowError(message);
}
void IProgressControls.ShowNotification(string message)
{
mGuiMessage.ShowMessage(
UnityConstants.PLASTIC_WINDOW_TITLE,
message,
GuiMessage.GuiMessageType.Informational);
}
void IProgressControls.ShowProgress(string message)
{
EditorProgressBar.ShowProgressBar(message, 1f);
}
void IProgressControls.ShowSuccess(string message)
{
mGuiMessage.ShowMessage(
UnityConstants.PLASTIC_WINDOW_TITLE,
message,
GuiMessage.GuiMessageType.Informational);
}
void IProgressControls.ShowWarning(string message)
{
mGuiMessage.ShowMessage(
UnityConstants.PLASTIC_WINDOW_TITLE,
message,
GuiMessage.GuiMessageType.Warning);
}
GuiMessage.IGuiMessage mGuiMessage;
}
}