VCSPlugin.cs
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using UnityEditor;
namespace Unity.PlasticSCM.Editor
{
internal static class VCSPlugin
{
internal static bool IsEnabled()
{
return GetVersionControl() == "PlasticSCM";
}
internal static void Disable()
{
SetVersionControl("Visible Meta Files");
AssetDatabase.SaveAssets();
}
static string GetVersionControl()
{
#if UNITY_2020_1_OR_NEWER
return VersionControlSettings.mode;
#else
return EditorSettings.externalVersionControl;
#endif
}
static void SetVersionControl(string versionControl)
{
#if UNITY_2020_1_OR_NEWER
VersionControlSettings.mode = versionControl;
#else
EditorSettings.externalVersionControl = versionControl;
#endif
}
}
}