PlaymodeTestsControllerSettings.cs
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using System;
using System.Linq;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal.Filters;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools.TestRunner.GUI;
namespace UnityEngine.TestTools.TestRunner
{
[Serializable]
internal class PlaymodeTestsControllerSettings
{
[SerializeField]
public RuntimeTestRunnerFilter[] filters;
public bool sceneBased;
public string originalScene;
public string bootstrapScene;
public bool runInBackgroundValue;
public bool consoleErrorPaused;
public static PlaymodeTestsControllerSettings CreateRunnerSettings(RuntimeTestRunnerFilter[] filters)
{
var settings = new PlaymodeTestsControllerSettings
{
filters = filters,
sceneBased = false,
originalScene = SceneManager.GetActiveScene().path,
bootstrapScene = null
};
return settings;
}
internal ITestFilter BuildNUnitFilter()
{
return new OrFilter(filters.Select(f => f.BuildNUnitFilter()).ToArray());
}
}
}