EditorProgressBar.cs
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using System.Linq;
using System.Reflection;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class EditorProgressBar
{
static EditorProgressBar()
{
var type = typeof(UnityEditor.Editor).Assembly.GetTypes().Where(
t => t.Name == "AsyncProgressBar").FirstOrDefault();
if (type == null)
return;
mDisplayMethod = type.GetMethod("Display");
mClearMethod = type.GetMethod("Clear");
}
internal static void ShowProgressBar(string text, float progress)
{
if (mDisplayMethod == null)
return;
mDisplayMethod.Invoke(null, new object[] { text, progress });
}
internal static void ClearProgressBar()
{
if (mClearMethod == null)
return;
mClearMethod.Invoke(null, null);
}
static MethodInfo mDisplayMethod = null;
static MethodInfo mClearMethod = null;
}
}