RiderScriptEditorData.cs
1.0 KB
using System;
using UnityEditor;
using UnityEngine;
namespace Packages.Rider.Editor
{
public class RiderScriptEditorData : ScriptableSingleton<RiderScriptEditorData>
{
[SerializeField] internal bool hasChanges = true; // sln/csproj files were changed
[SerializeField] internal bool shouldLoadEditorPlugin;
[SerializeField] internal bool initializedOnce;
[SerializeField] internal Version editorBuildNumber;
[SerializeField] internal RiderPathLocator.ProductInfo productInfo;
public void Init()
{
if (editorBuildNumber == null)
{
Invalidate(RiderScriptEditor.CurrentEditor);
}
}
public void Invalidate(string editorInstallationPath)
{
editorBuildNumber = RiderPathLocator.GetBuildNumber(editorInstallationPath);
productInfo = RiderPathLocator.GetBuildVersion(editorInstallationPath);
if (editorBuildNumber == null)
shouldLoadEditorPlugin = false;
shouldLoadEditorPlugin = editorBuildNumber >= new Version("191.7141.156");
}
}
}