UnityInstallation.cs
1.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using UnityEditor.Compilation;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal static class UnityInstallation
{
public static bool IsMainUnityEditorProcess
{
get
{
#if UNITY_2020_2_OR_NEWER
if (UnityEditor.AssetDatabase.IsAssetImportWorkerProcess())
return false;
#elif UNITY_2019_3_OR_NEWER
if (UnityEditor.Experimental.AssetDatabaseExperimental.IsAssetImportWorkerProcess())
return false;
#endif
#if UNITY_2021_1_OR_NEWER
if (UnityEditor.MPE.ProcessService.level == UnityEditor.MPE.ProcessLevel.Secondary)
return false;
#elif UNITY_2020_2_OR_NEWER
if (UnityEditor.MPE.ProcessService.level == UnityEditor.MPE.ProcessLevel.Slave)
return false;
#elif UNITY_2020_1_OR_NEWER
if (global::Unity.MPE.ProcessService.level == global::Unity.MPE.ProcessLevel.UMP_SLAVE)
return false;
#endif
return true;
}
}
public static Version LatestLanguageVersionSupported(Assembly assembly)
{
#if UNITY_2020_2_OR_NEWER
if (assembly?.compilerOptions != null && Version.TryParse(assembly.compilerOptions.LanguageVersion, out var result))
return result;
// if parsing fails, we know at least we have support for 8.0
return new Version(8, 0);
#else
return new Version(7, 3);
#endif
}
}
}