PointerClickCallbackCheck.cs
327 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class PointerClickCallbackCheck : MonoBehaviour, IPointerDownHandler
{
public bool pointerDown = false;
public void OnPointerDown(PointerEventData eventData)
{
pointerDown = true;
}
}