CloudProjectDownloader.cs
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using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
using Codice.LogWrapper;
namespace Unity.PlasticSCM.Editor.ProjectDownloader
{
internal static class CloudProjectDownloader
{
internal const string IS_PROJECT_DOWNLOADER_ALREADY_EXECUTED_KEY =
"PlasticSCM.ProjectDownloader.IsAlreadyExecuted";
internal const string SHOULD_PROJECT_BE_DOWNLOADED_KEY =
"PlasticSCM.ProjectDownloader.ShouldProjectBeDownloaded";
internal static void Initialize()
{
EditorApplication.update += RunOnceWhenAccessTokenIsInitialized;
}
static void RunOnceWhenAccessTokenIsInitialized()
{
if (string.IsNullOrEmpty(CloudProjectSettings.accessToken))
return;
EditorApplication.update -= RunOnceWhenAccessTokenIsInitialized;
Execute(CloudProjectSettings.accessToken);
}
static void Execute(string unityAccessToken)
{
if (SessionState.GetBool(
IS_PROJECT_DOWNLOADER_ALREADY_EXECUTED_KEY, false))
{
return;
}
DownloadRepository(unityAccessToken);
SessionState.SetBool(
IS_PROJECT_DOWNLOADER_ALREADY_EXECUTED_KEY, true);
}
internal static void DownloadRepository(string unityAccessToken)
{
DownloadRepository(unityAccessToken, Environment.GetCommandLineArgs());
}
internal static void DownloadRepository(string unityAccessToken, string[] commandLineArgs)
{
Dictionary<string, string> args = CommandLineArguments.Build(commandLineArgs);
mLog.DebugFormat(
"Processing Unity arguments: {0}", string.Join(" ", commandLineArgs));
string projectPath = ParseArguments.ProjectPath(args);
string cloudRepository = ParseArguments.CloudProject(args);
string cloudOrganization = ParseArguments.CloudOrganization(args);
if (string.IsNullOrEmpty(projectPath) ||
string.IsNullOrEmpty(cloudRepository) ||
string.IsNullOrEmpty(cloudOrganization))
{
return;
}
SessionState.SetBool(
SHOULD_PROJECT_BE_DOWNLOADED_KEY, true);
PlasticApp.InitializeIfNeeded();
DownloadRepositoryOperation downloadOperation =
new DownloadRepositoryOperation();
downloadOperation.DownloadRepositoryToPathIfNeeded(
cloudRepository,
cloudOrganization,
Path.GetFullPath(projectPath),
unityAccessToken);
}
static readonly ILog mLog = LogManager.GetLogger("ProjectDownloader");
}
}