DrawSearchField.cs
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using System;
using System.Reflection;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
using PlasticGui;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class DrawSearchField
{
internal static void For(
SearchField searchField,
TreeView treeView,
float width)
{
Rect searchFieldRect = GUILayoutUtility.GetRect(
width / 2f, EditorGUIUtility.singleLineHeight);
searchFieldRect.y += 2f;
treeView.searchString = Draw(
searchField,
searchFieldRect,
treeView.searchString);
if (!string.IsNullOrEmpty(treeView.searchString))
return;
GUI.Label(searchFieldRect, PlasticLocalization.GetString(
PlasticLocalization.Name.SearchTooltip), UnityStyles.Search);
}
static string Draw(
SearchField searchField,
Rect searchFieldRect,
string searchString)
{
#if UNITY_2019
if (!mIsToolbarSearchFieldSearched)
{
mIsToolbarSearchFieldSearched = true;
InternalToolbarSearchField = FindToolbarSearchField();
}
if (InternalToolbarSearchField != null)
{
return (string)InternalToolbarSearchField.Invoke(
null,
new object[] { searchFieldRect, searchString, false });
}
#endif
return searchField.OnToolbarGUI(
searchFieldRect, searchString);
}
#if UNITY_2019
static MethodInfo FindToolbarSearchField()
{
return EditorGUIType.GetMethod(
"ToolbarSearchField",
BindingFlags.Static | BindingFlags.NonPublic,
null,
new Type[] { typeof(Rect), typeof(string), typeof(bool) },
null);
}
static bool mIsToolbarSearchFieldSearched;
static MethodInfo InternalToolbarSearchField;
static readonly Type EditorGUIType = typeof(EditorGUI);
#endif
}
}