EventHandle.cs 218 Bytes 原文件 审查 历史 永久链接 1 2 3 4 5 6 7 8 9 10 11 12 13 14 using System; namespace UnityEngine.EventSystems { [Flags] /// <summary> /// Enum that tracks event State. /// </summary> public enum EventHandle { Unused = 0, Used = 1 } }