DrawActionButton.cs
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using UnityEditor;
using UnityEngine;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class DrawActionButton
{
internal static bool For(string buttonText)
{
GUIContent buttonContent = new GUIContent(buttonText);
GUIStyle buttonStyle = new GUIStyle(EditorStyles.miniButton);
buttonStyle.stretchWidth = false;
Rect rt = GUILayoutUtility.GetRect(
buttonContent,
buttonStyle,
GUILayout.MinWidth(UnityConstants.REGULAR_BUTTON_WIDTH));
return GUI.Button(rt, buttonText, buttonStyle);
}
internal static bool ForCommentSection(string buttonText)
{
GUIContent buttonContent = new GUIContent(buttonText);
GUIStyle buttonStyle = new GUIStyle(EditorStyles.miniButton);
buttonStyle.stretchWidth = false;
var width = MeasureMaxWidth.ForTexts(buttonStyle, buttonText);
Rect rt = GUILayoutUtility.GetRect(
buttonContent,
buttonStyle,
GUILayout.MinWidth(width),
GUILayout.MaxWidth(width));
return GUI.Button(rt, buttonText, buttonStyle);
}
}
}