ToggleGroupTests.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEngine.UI.Tests;
using Object = UnityEngine.Object;
namespace ToggleTest
{
class ToggleGroupTests : IPrebuildSetup
{
const string kPrefabToggleGroupPath = "Assets/Resources/TestToggleGroup.prefab";
protected GameObject m_PrefabRoot;
protected List<Toggle> m_toggle = new List<Toggle>();
protected static int nbToggleInGroup = 2;
private TestableToggleGroup m_toggleGroup;
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
GameObject canvasGO = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
canvasGO.transform.SetParent(rootGO.transform);
var toggleGroupGO = new GameObject("ToggleGroup", typeof(RectTransform), typeof(TestableToggleGroup));
toggleGroupGO.transform.SetParent(canvasGO.transform);
toggleGroupGO.AddComponent(typeof(TestableToggleGroup));
var toggle0GO = new GameObject("TestToggle0", typeof(RectTransform), typeof(Toggle), typeof(Image));
toggle0GO.transform.SetParent(toggleGroupGO.transform);
var toggle1GO = new GameObject("TestToggle1", typeof(RectTransform), typeof(Toggle), typeof(Image));
toggle1GO.transform.SetParent(toggleGroupGO.transform);
var toggle = toggle0GO.GetComponent<Toggle>();
toggle.graphic = toggle0GO.GetComponent<Image>();
toggle.graphic.canvasRenderer.SetColor(Color.white);
var toggle1 = toggle1GO.GetComponent<Toggle>();
toggle1.graphic = toggle1GO.GetComponent<Image>();
toggle1.graphic.canvasRenderer.SetColor(Color.white);
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabToggleGroupPath);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("TestToggleGroup")) as GameObject;
m_toggleGroup = m_PrefabRoot.GetComponentInChildren<TestableToggleGroup>();
m_toggle.AddRange(m_PrefabRoot.GetComponentsInChildren<Toggle>());
}
[TearDown]
public void TearDown()
{
m_toggle.Clear();
m_toggleGroup = null;
Object.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabToggleGroupPath);
#endif
}
[Test]
public void TogglingOneShouldDisableOthersInGroup()
{
m_toggle[0].group = m_toggleGroup;
m_toggle[1].group = m_toggleGroup;
m_toggle[0].isOn = true;
m_toggle[1].isOn = true;
Assert.IsFalse(m_toggle[0].isOn);
Assert.IsTrue(m_toggle[1].isOn);
}
[Test]
public void DisallowSwitchOffShouldKeepToggleOnWhenClicking()
{
m_toggle[0].group = m_toggleGroup;
m_toggle[1].group = m_toggleGroup;
m_toggle[0].isOn = true;
Assert.IsTrue(m_toggle[0].isOn);
m_toggle[0].OnPointerClick(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Left });
Assert.IsTrue(m_toggle[0].isOn);
Assert.IsFalse(m_toggle[1].isOn);
}
[Test]
public void DisallowSwitchOffShouldDisableToggleWhenClicking()
{
m_toggleGroup.allowSwitchOff = true;
m_toggle[0].group = m_toggleGroup;
m_toggle[1].group = m_toggleGroup;
m_toggle[0].isOn = true;
Assert.IsTrue(m_toggle[0].isOn);
m_toggle[0].OnPointerClick(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Left });
Assert.IsFalse(m_toggle[0].isOn);
Assert.IsFalse(m_toggle[1].isOn);
}
[TestCase(0)]
[TestCase(1)]
public void ReEnablingGameObjectWithToggleGroupRetainsPreviouslySelectedToggle(int toggleIndex)
{
m_toggle[0].group = m_toggleGroup;
m_toggle[1].group = m_toggleGroup;
m_toggle[toggleIndex].isOn = true;
m_PrefabRoot.SetActive(false);
m_PrefabRoot.SetActive(true);
Assert.IsTrue(m_toggle[toggleIndex].isOn);
}
[Test]
public void ChangingToggleGroupUnregistersFromOriginalGroup()
{
m_toggle[0].group = m_toggleGroup;
Assert.IsTrue(m_toggleGroup.ToggleListContains(m_toggle[0]));
m_toggle[0].group = null;
Assert.IsFalse(m_toggleGroup.ToggleListContains(m_toggle[0]));
}
}
}