ProgressOperationHandler.cs
2.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
using GluonGui.WorkspaceWindow.Views.Checkin.Operations;
using GluonGui.WorkspaceWindow.Views.WorkspaceExplorer.Explorer;
namespace Unity.PlasticSCM.Editor.Gluon
{
internal class ProgressOperationHandler : IUpdateProgress, ICheckinProgress
{
internal ProgressOperationHandler(WorkspaceWindow workspaceWindow)
{
mWorkspaceWindow = workspaceWindow;
}
internal bool IsOperationInProgress()
{
return mUpdateProgress != null
|| mCheckinProgress != null;
}
internal void CancelUpdateProgress()
{
mUpdateProgress.Cancel();
}
void ICheckinProgress.ShowProgress()
{
mCheckinProgress = new CheckinProgress(mWorkspaceWindow);
}
void ICheckinProgress.RefreshProgress(CheckinProgressData progress)
{
mCheckinProgress.Refresh(progress);
}
void ICheckinProgress.EndProgress()
{
mCheckinProgress = null;
mWorkspaceWindow.Progress.ResetProgress();
mWorkspaceWindow.RequestRepaint();
}
void IUpdateProgress.ShowNoCancelableProgress()
{
mUpdateProgress = new UpdateProgress(mWorkspaceWindow);
mUpdateProgress.SetCancellable(false);
}
void IUpdateProgress.ShowCancelableProgress()
{
mUpdateProgress = new UpdateProgress(mWorkspaceWindow);
mUpdateProgress.SetCancellable(true);
}
void IUpdateProgress.RefreshProgress(
Codice.Client.BaseCommands.UpdateProgress updateProgress,
UpdateProgressData updateProgressData)
{
mUpdateProgress.RefreshProgress(updateProgress, updateProgressData);
}
void IUpdateProgress.EndProgress()
{
mUpdateProgress = null;
mWorkspaceWindow.Progress.ResetProgress();
mWorkspaceWindow.RequestRepaint();
}
UpdateProgress mUpdateProgress;
CheckinProgress mCheckinProgress;
WorkspaceWindow mWorkspaceWindow;
}
}