EditorVersion.cs
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using System;
using UnityEngine;
namespace Unity.PlasticSCM.Editor.UI
{
internal class EditorVersion
{
internal int Year;
internal int Release;
internal int Update;
EditorVersion(int year, int release, int update)
{
Year = year;
Release = release;
Update = update;
}
public override string ToString()
{
return String.Format("{0}.{1}.{2}", Year, Release, Update);
}
internal static bool IsCurrentEditorOlderThan(string version)
{
return IsEditorOlderThan(Application.unityVersion, version);
}
internal static bool IsEditorOlderThan(string versionA, string versionB)
{
#if UNITY_2017_1_OR_NEWER
var editorA = Parse(versionA);
var editorB = Parse(versionB);
if (editorA.Year == editorB.Year)
{
if (editorA.Release == editorB.Release)
{
return editorA.Update < editorB.Update;
}
return editorA.Release < editorB.Release;
}
return editorA.Year < editorB.Year;
#else
return false;
#endif
}
static int ParseUpdateString(string version)
{
int pos = 0;
char[] characters = version.ToCharArray();
while (Char.IsDigit(characters[pos]))
{
++pos;
}
return int.Parse(version.Substring(0, pos));
}
static EditorVersion Parse(string version)
{
var versions = version.Split('.');
var year = 0;
year = int.Parse(versions[0]);
var release = 0;
release = int.Parse(versions[1]);
var update = 0;
update = ParseUpdateString(versions[2]);
return new EditorVersion(year, release, update);
}
}
}