DrawDialogIcon.cs
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using UnityEditor;
using UnityEngine;
using Codice.Client.Common;
namespace Unity.PlasticSCM.Editor.UI.Message
{
internal static class DrawDialogIcon
{
internal static void ForMessage(GuiMessage.GuiMessageType alertType)
{
using (new EditorGUILayout.VerticalScope(GUILayout.Width(80)))
{
Rect iconRect = GUILayoutUtility.GetRect(
GUIContent.none, EditorStyles.label,
GUILayout.Width(60), GUILayout.Height(60));
GUI.DrawTexture(
iconRect,
Images.GetImage(Images.Name.IconPlastic),
ScaleMode.ScaleToFit);
Rect overlayIconRect = new Rect(
iconRect.xMax - 30, iconRect.yMax - 24, 32, 32);
GUI.DrawTexture(
overlayIconRect,
GetHelpIcon(alertType),
ScaleMode.ScaleToFit);
}
}
static Texture GetHelpIcon(GuiMessage.GuiMessageType alertType)
{
switch (alertType)
{
case GuiMessage.GuiMessageType.Critical:
return Images.GetErrorDialogIcon();
case GuiMessage.GuiMessageType.Warning:
return Images.GetWarnDialogIcon();
default:
return Images.GetInfoDialogIcon();
}
}
}
}