UnityEvents.cs
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using UnityEngine;
using Codice.Utils;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class Keyboard
{
internal static bool IsShiftPressed(Event e)
{
return e.type == EventType.KeyDown
&& e.shift;
}
internal static bool IsReturnOrEnterKeyPressed(Event e)
{
return IsKeyPressed(e, KeyCode.Return) ||
IsKeyPressed(e, KeyCode.KeypadEnter);
}
internal static bool IsKeyPressed(Event e, KeyCode keyCode)
{
return e.type == EventType.KeyDown
&& e.keyCode == keyCode;
}
internal static bool IsControlOrCommandKeyPressed(Event e)
{
if (PlatformIdentifier.IsMac())
return e.type == EventType.KeyDown && e.command;
return e.type == EventType.KeyDown && e.control;
}
}
internal class Mouse
{
internal static bool IsLeftMouseButtonPressed(Event e)
{
if (!e.isMouse)
return false;
return e.button == UnityConstants.LEFT_MOUSE_BUTTON
&& e.type == EventType.MouseDown;
}
internal static bool IsRightMouseButtonPressed(Event e)
{
if (!e.isMouse)
return false;
return e.button == UnityConstants.RIGHT_MOUSE_BUTTON
&& e.type == EventType.MouseDown;
}
}
}