AspectRatioFitterEditor.cs
1.0 KB
using UnityEngine;
using UnityEngine.UI;
namespace UnityEditor.UI
{
[CustomEditor(typeof(AspectRatioFitter), true)]
[CanEditMultipleObjects]
/// <summary>
/// Custom Editor for the AspectRatioFitter component.
/// Extend this class to write a custom editor for a component derived from AspectRatioFitter.
/// </summary>
public class AspectRatioFitterEditor : SelfControllerEditor
{
SerializedProperty m_AspectMode;
SerializedProperty m_AspectRatio;
protected virtual void OnEnable()
{
m_AspectMode = serializedObject.FindProperty("m_AspectMode");
m_AspectRatio = serializedObject.FindProperty("m_AspectRatio");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(m_AspectMode);
EditorGUILayout.PropertyField(m_AspectRatio);
serializedObject.ApplyModifiedProperties();
base.OnInspectorGUI();
}
}
}