DragCallbackCheck.cs
685 Bytes
using UnityEngine;
using UnityEngine.EventSystems;
public class DragCallbackCheck : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
private bool loggedOnDrag = false;
public bool onBeginDragCalled = false;
public bool onDragCalled = false;
public bool onEndDragCalled = false;
public void OnBeginDrag(PointerEventData eventData)
{
onBeginDragCalled = true;
}
public void OnDrag(PointerEventData eventData)
{
if (loggedOnDrag)
return;
loggedOnDrag = true;
onDragCalled = true;
}
public void OnEndDrag(PointerEventData eventData)
{
onEndDragCalled = true;
}
}