AssetMenuRoutingOperations.cs
1.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
using UnityEditor;
using Codice.Client.BaseCommands;
namespace Unity.PlasticSCM.Editor.AssetMenu
{
internal class AssetMenuRoutingOperations :
IAssetMenuOperations,
IAssetFilesFilterPatternsMenuOperations
{
void IAssetMenuOperations.ShowPendingChanges()
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.ShowPendingChanges();
}
void IAssetMenuOperations.Add()
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.Add();
}
void IAssetMenuOperations.Checkout()
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.Checkout();
}
void IAssetMenuOperations.Checkin()
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.Checkin();
}
void IAssetMenuOperations.Undo()
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.Undo();
}
void IAssetMenuOperations.ShowDiff()
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.ShowDiff();
}
void IAssetMenuOperations.ShowHistory()
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.ShowHistory();
}
void IAssetFilesFilterPatternsMenuOperations.AddFilesFilterPatterns(
FilterTypes type,
FilterActions action,
FilterOperationType operation)
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.AddFilesFilterPatterns(type, action, operation);
}
}
}